Wednesday, July 6, 2011

June Update–Delta, Eleanor, and Splicers Oh My!

 

This update is going to be a little random and heavy on the pictures, so sit back and enjoy.

 

Subject Delta

The helmet is now 99% complete.  I’ve been afraid of these last steps for a while now, but just had to bite the bullet and go for it.
The helmet has a back plate that the tanks are attached to. This plate is attached directly to the helmet, according to the action figure and other reference drawings.
Subject Delta NECA Figure Back              Subject Delta Reference

For me, this meant that I would have to build a back plate that was light weight, but heavy duty enough to hold the tanks, but not so heavy that it kills me to wear it or will rip off the helmet frame.  I’ve been worried for a while.

I went with a 1/4 thick piece of MDF.  This was light enough, but not heavy enough to hold the tanks in place.  Plus, I want the tanks removable for transport, so access to a bolt point was now needed.  I took the tanks and did a test placement and marked the areas where they would bolt to the board.
Tanks on board

From there, I glued some 3/4 inch thick blocks on the other side of the board.  This allowed be to drill into the MDF, and the heavier blocks and add a furniture assembly bolt (basically a threaded cylinder that I could bolt into).  After painting, it was time to attach the board to the helmet.  I would attach it directly to the PVC frame with 2 1/2 inch screws and pre-drilled holes, and pull all the wiring through the board as well.
Subject Delta Helmet - 108

It actually worked, and worked well.

Subject Delta Helmet - 110Subject Delta Helmet - 113Subject Delta Helmet - 114

The wiring is tied into two switches on the top.  One for the 6 volt lights and fans, and one for the 9 volt lights.  In hindsight, it would have been better to go 9 volt the whole way, but we’re too deep to pick at the details now.

Subject Delta Helmet - 110Subject Delta Helmet - 111

There is also a pocket on the back of the board for the iPod that will provide my soundtrack.
Subject Delta Helmet - 116

The only problem that I have encountered from all this, is that now the whole helmet is incredibly back heavy, even without the tanks.  The stand I made for it cannot handle the bend that the weight puts on it, so I’ve had to tie the whole thing down to keep it stationary.

While I was doing all this, I kept thinking there was something about the helmet that was bothering me.  It was just too nice looking.  Too new and shiny.  At the beginning of Bioshock 2 Delta had been dead at the bottom of the ocean for at least 12 years or more, so the helmet needed some age.
Dry brushing some green and brown paints on and wiping them off lightly got me the look I wanted.

Subject Delta Helmet - 117                            Subject Delta Helmet - 119

It is very subtle, but there.

With all this done, I needed to look back at the tanks I was wearing.  2 of the 4 were done.
Tank - 3

Remember these will be used to hold the batteries for the lights, fans, and drill and the speaker for the iPod.
The last two are the red and blue tanks in the middle.
Subject Delta NECA Figure Back

These are the health and eve tanks.  They are clear but filled with colored liquids.  I went round and round on different things to use, but finally decided on corn syrup and food coloring.
Subject Delta Eve Tank 1                            Subject Delta Health Tank 1

Subject Delta Health and Even Tanks 2

The tubes are completely custom made and sealed up with a lot of silicone.  The tubes are plugged and will be run into the back plate.

Subject Delta Health and Eve Tanks Mounted 3                             Subject Delta Health and Eve Tanks Mounted 2

So with all that, Delta is nearly complete, and I am very glad.  I’m really wanting this to just be done at this point.  Fortunately, I’ve had a few other projects going on to help distract me and keep me fresh.

 

Eleanor Lamb

Now Melinda’s costume of Eleanor is coming along too.  Progress has been made on the chest plate (the part the helmet would attach to) and the syringe has been completed.

End Game Eleanor 2
Detail of the chest plate.

This little piece was nicknamed the lobster bib when Melinda commented that wearing it felt like a bib, so that is why there is a big lobster drawn on it.

I used a piece of poster board for the rough shape and then added bits of insulation foam to build up areas and lock in the shape.

 

Eleanors Chest Plate 1                            Eleanors Chest Plate 3

Then I layered pieces of the foam on for the neck opening and closed the opening with more poster board.

Eleanors Chest Plate 4                           Eleanors Chest Plate 5

The blue tape is there to hold things while the glue driesEleanors Chest Plate 6Eleanors Chest Plate 8

The back was made with another piece of poster board and just fitting it in place and cutting to shape.  There will likely be some foam added to it just for enforcement.

It is now ready for paper mache and then resin.  This was far easier than I thought it was going to be.  A lot was learned for the Delta helmet.

The syringe still needed a couple of pieces added.  The odd little top bit and an arm cuff to actually hold it to Melinda’s arm.
bioshock_art_eleanor_concept

The top bit was made last time, but needed mache and paint.  The arm cuff has been made and attached since.  The last bit is to add a couple of velcro straps to tighten it.
Eleanor Lambs Syringe - 1Eleanor Lambs Syringe - 2Eleanor Lambs Syringe - 3Eleanor Lambs Syringe - 4

The arm piece was made by cutting the bottom off of a plastic cup and then slitting the cup and laying it flat.  This got the basic shape.  That was transferred to a piece of foam and formed by locking it into the shape with zip ties and mache.  It has been painted but not coated in resin.  It needed to maintain some flexibility and resin would not allow that without a big threat of cracking or just breaking.
There is still some touching up to do on the paint, but this is basically done.  The biggest fear is if there is a problem with the light.  I didn’t make the electronics very accessible for repair.  Version 2 will fix that.

 

Splicer Commission

I was actually lucky enough to also get a commission request for a prop build.  The individual is actually going to be at Dragon*Con, so I’ll get to see the props in action once I ‘m done.  First commission and I am very excited about this one.

The costume they are doing is of a splicer from the game.  Splicers were at one point just normal people in the city of Rapture, but through constant gene manipulation (splicing) they eventually went mad.  They use a variety of weapons from guns to clubs and various bladed weapons.  The prop I was asked to make are the hooks that are often used.  Basically they are giant meat hooks.
Reference 1Reference 2

They need to be light and sturdy.  Insulation foam, here we come.

I lamenated two pieces of 1/2 inch thick foam together and sanded them into shape.  I’ve made them in two pieces.  The main hook and the handle. 
Splicer Handles 1Splicer Hooks 2

Splicer Hooks and Handles

Splicer Test 2
Test of how they will look when done.

To join the handle to the hook, I went through a few methods.  I was first going to just use a dowel rod and glue them together.  This had the problem of how do you transport them without breaking them.


Next I thought to use a screw through the handle

Splicer Handle 6

and a nut contained in the hook. This would allow it to break down flat for transport.

Splicer Hook Base Test

Problem here, the nut broke loose from the foam and was hard to line up with the screw coming from the handle.

Idea number three, instead of just a nut, a wing nut glued into the base of the hook.

 

Splicer Hook Base

This allowed the nut to be exposed and easier to line up, and the wings gave it a better surface area to prevent it from breaking loose like the regular nut.  Add in a ton of wood glue and a layer of resin and this will work.

Splicer Handles 3Splicer Assemble Test 2

Splicer Assemble Test 4Splicer Handle 4Splicer Assembled 1

Splicer Assemble Test 3

All that is left now is resin and paint, and hope for a happy customer.

Saturday, June 11, 2011

Eleanor’s Big Sister Syringe

 

I am still trying to figure out just how much of Eleanor Lamb’s Big Sister armor I can get done for Melinda.  The helmet has pretty much kicked my butt so far.  I’m not sure why. I may just have some sort of block with it.  I am still moving forward with some pieces and right now it is looking like Melinda will be the end game non-helmeted version of Eleanor.Eleanor Big Sister
This version may be out.

 

Eleanor_Lamb_ConceptEnd Game Eleanor 2
This version is in.

Even back before the helmet started kicking me around, I was working on the needle/syringe thing on her arm.

The back story of the prop is that the Little Sisters would use that to extract Adam from their victims.
3272169385_0e9ceb8ec7[1]

The Big Sisters just take it up a notch or two or three.

564px-Big_Sister_&_Little_Sister

Some of the early concept art, like the above, the Big Sisters have actually attached a bayonet to the end of the needle.  Fortunately that didn’t make the final cut.

Using the action figures as reference, back in February, I started on the build.

I used some 1/4” plywood, an old plastic shelf leg, and some dowel rods for the main body.

syringe - 1syringe - 2

I sculpted the valve wheels from clay and would later paint them red.

syringe - 5

Now, here is where I stopped for a few months.  I don’t know why, but I did.  Then within the last two weeks, I got moving again, really fast.  Unfortunately, when I do that, I forget to take build pictures.  Sorry.

I made the glowing collection bottle from a clear ketchup/mustard picnic bottle I got at the grocery store, painted the inside red, and wired up some LEDs into it.  A push button on the bottom serves as the on/off and the “nipple” portion of the collection bottle.

Some copper and grey paint, old copper tubing I had lying around and this is what I ended up with.

syringe - 9

99% complete, but I am HAPPY!

syringe - 10
I have to mache and paint the pink bit and clean up some glue and a little aging, but again, I AM HAPPY.

syringe - 11

syringe - 12syringe - 19

syringe - 13syringe - 16
All lit up.

syringe - 17

Like I said above, just a little clean up and some aging and it is good to go.  The vambrace that this attaches to and then to Melinda’s arm is under construction too.

It is times like this, when the prop is close enough to done, that I can step back and enjoy it.  I really am very happy with how this has turned out and I’m amped up again to move forward with more.  Maybe I’ll even tackle the helmet again.